Skyrim The Cutting Room Floor

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< The Elder Scrolls V: Skyrim

This is a sub-page of The Elder Scrolls V: Skyrim.

At one point during development, there was to be an Imperial City-style arena in Windhelm called the Pit. Quests, code, maps and even NPCs still exist for it in the base game, but it was ultimately scrapped. Through the cut dialogue and quests, it's implied you are jailed and forced to fight for your freedom. Your encounter with the Dark Brotherhood target, Alain Dufont, also took place in the Pit originally. In the final release, you simply face off against him in a Dwemer ruin.

There's only two maps left of the Pit, and you can access them in the console by typing coc WindhelmPitEntrance and coc WindhelmPitExterior.

Note: The WindhelmPitExterior map transports you to the actual Windhelm map, but you spawn underneath it.

  1. A content restoration mod for Skyrim Special Edition and the official DLCs. From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right!
  2. This is a sub-page of The Elder Scrolls V: Skyrim. At one point during development, there was to be an Imperial City-style arena in Windhelm called the Pit. Quests, code, maps and even NPCs still exist for it in the base game, but it was ultimately scrapped.

Cutting Room Floor is a mod created for The Elder Scrolls V: Skyrim that adds features that were originally intended to be in the game but didn't make it to the final stage. This includes quests, characters, items, scenes and much more. Cutting Room Floor www.nexusmods.com/skyrim/mods/47327 I noticed the difference when I reached Whiterun, and there is a house just across the carriage. There is also a farm between the Watch Tower. By its description, Cutting Room Floor falls into this category. My next category is mods that make massive changes to the game. Cutting could also go there. But I feel it's more of a patch, so.

Skyrim The Cutting Room Floor
  • 2NPCs and Dialogue

Scripts

There is an entire list of scripts all relating to the Arena, including references to wagers and to the enemies the Dovahkiin would battle;

NPCs and Dialogue

There are also several cut NPCs relating to the Windhelm Pit, even having their own faction in the code (ArenaFaction). Some of the unused NPCs even have dialogue about the Pit, with some of that leaking into the main game with references to a 'Bloodworks' still appearing during the quest 'Blood on the Ice', these Bloodworks got turned into the Windhelm Barracks in the final game. There are also several dialogue boxes that were left behind.

Dialogue Boxes

IDText
ArenaWagerDoorMessageYou cannot enter the Pit without making a wager.
ArenaNobodyLeavesMessageYou cannot leave the Pit during combat.
ArenaCombatantNamePit Fighter

Benkum

Benkum would've been the Nord overseer of the Pit. He would've been posted permanently in the Bloodworks, and has unused dialogue:

Skyrim The Cutting Room Floor
  • 'Hello, hello, hello. Interested in fighting in the Pit? The rules are strict, but if I don't see it, it didn't happen, know what I mean?'
  • 'It's very important to Huki that all the battles are fair. What's more important to me is that my pay is fair.'
  • 'Prove your valor in the Pit! If you haven't got any valor, prove your pocketbook!'

Brond

Brond is one of the combatants of the Pit. A Nord, he strangely carries a dragonplate shield alongside, in comparison, underpowered weapons (a steel sword, an Imperial bow and iron arrows). He too, has unused dialogue:

  • 'I've been a lot of things in my life. Pit fighter's the one I'm best at.'
  • 'We should get a dragon for the Pit. I'd love to fight one.'
  • 'I've been fighting in the Pit for years. That should tell you something.'
  • 'There's two kinds of Pit fighters -- good ones and dead ones.'
  • 'Ulfric once tried to get me to fight for him, but marching bores me.'
  • 'Steel. Barehanded. Armor. Naked. It's all fighting. I can kill you with a weapon or by myself. No difference.'

Edorfin

Edorfin is another Pit combatant, a Wood Elf. Nothing particularly interesting about him, he only has one unused line of dialogue.

  • 'What I lack in strength, I make up for with tenacity.'

Fellow Prisoner

A radiant Nord bandit who appears naked, with only a sword and shield equipped. Their name is quite telling - it seems to suggest that you may have had to been forced to battle in the Pit at one point. They have no special dialogue.

Huki Seven-Swords

The most filled out of the cut NPCs, Huki even has dialogue with the player. She is a Nord, and references Dark Brotherhood target Alain Dufont in her dialogue. Huki also seems to align with the Stormcloaks- unsurprising considering the location of the arena.

  • 'Looking for something?'
  • 'Real Nords like to prove their mettle in the pit.'
  • 'Just between you and me, I wouldn't mind if the Empire just up and left for good.'
  • 'I'd love get one of those Imperial weasels under my boot...'
  • 'All right, meat, it's time for you to earn your freedom.'

And the dialogue between you and Huki:

Huki: 'What is this, you think you're clever? If you want to fight your way out of here, you have to do it in the Pit. Gotta give the crowd a show. Luckily there's no shortage of Pit bait around here. Now get in there and earn your freedom.'

Skyrim The Cutting Room Floor

Player: 'What do I have to do?'

Huki: 'We don't just let people rot in cells until they've served their time. Here, you fight. If you win, you go free. If you lose, well, you'll know the freedom of Sovngarde if you're lucky.'

Player: 'I'm ready to go.'

Huki: 'All right. Head to the pit when you think you're ready.'

Player: 'I want to fight Alain Dufont.'

Huki: 'Well, aren't you in luck? He's the next piece of gutter scum on the docket. Between you and me, I hope you cleave his arrogant head open.'

The dialogue about Alain Dufont seems to only trigger if Alain isn't dead and if the player is through the Dark Brotherhood quest involving him.

Liesl

Another Nord Pit fighter. Nothing interesting again, except some unused dialogue.

  • 'Stand away from me, or I'll crack you like an egg.'
  • 'What are you looking at? Scared of strong women?'
  • 'You look mighty tasty. Better not stick around for supper.'

Pit Fan

These are NPCs who spawn if one travels to the unused 'WindhelmPitEntrance'. There are nine in total, spanning four races (Dark Elf, Imperial, Nord, and Argonian), and have nothing in the way of unique dialogue or scripts. One can guess with the location of where they are spawned, that they are obviously supposed to goad and cheer the combatants on.

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Not casting silently[edit]

Skyrim The Cutting Room Floor Covering

Skyrim The Cutting Room Floor

'This spell is cast silently, even without the Silent Casting perk, making it well suited for stealth.' This is not always true. I had this spell, was in sneak mode and was completely hidden yet as soon as I released the spell the whole area lit up with alerted enemies, zeroing in on me thanks to the sound of the spell.--Dro'Bakha (talk) 12:58, 25 January 2013 (GMT)

Perks not effective[edit]

Skyrim The Cutting Room Floor Tiles

It seems that this spell is not effected by the cost reducing perks of Conjuration. It is an apprentice level spell, yet after getting the Apprentice spell reducing perk the cost of magicka for this spell remained the same. Anyone know which perk would reduce its cost?--Lycos DevanosDrop me a line 03:50, 1 July 2013 (GMT)

Jk's Skyrim Cutting Room Floor Sse

Use console commands to find which one it is effected by, (it might not be affected by any though). 77.102.254.180

Cutting Room Floor mod[edit]

The Cutting Room Floor mod adds the spell back in the game as a reward for completing the Infiltration quest. It also makes the spell cost reduced by the apprentice conjuration perk.

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