- Force_diplomacy Accept Rome Total War
- War Diplomacy By Other Means
- Rome Total War Force Diplomacy Mod
- Civil War Diplomacy
While playing the game, press ~ to display the console window/RomeShell to enter cheats.
Instead, bring your main force directly into the enemy force and bring your cavalry in to close off their escape path. This strategy can allow you to win battles against forces three times your size. Huge amount of Denari; Go to 'C:Program FilesActivisionRome - Total WarDataworldmapscampaignimperialcampaign'. The Force Diplomacy cheat doesn't work with the newer patches, but there is a Force Diplomacy mod you can download which will make the AI much more receptive to your requests. They won't give you.
- Toggle view modes: [Tab]
- Reset mode: [Right Shift] + [Tab]
- Go back modes: [Left Shift] + [Tab]
- Damages building under pointer: G
- Display plaza: P
Create_unit 'Arretium' 'roman arcani' 5 units max 8 offense max 8 defense max 8 experience points max:
- create_unit 'Arretium' 'roman arcani' 5 8 8 8
- create_unit 'Kotais' 'greek silver shield pikemen' 5 8 8 8 8
- create_unit 'Kotais' 'east hoplite brazen shield' 5 8 8 8 8
- Create_unit 'Arretium' cheat oliphants' 5 8 8 8 8 Yubtseb Elephants (or replace it with merc elephants)
- create_unit 'Campus_Iazyges' 'roman heavy onager' 5 8 8 8 8
- create_unit 'Campus_Alanni' 'roman praetorian cohort urban i''Urban Cohort'
Example:
- add_population Arretium 5000
- add_population Campus_Sarmatae 5000
Force_diplomacy Accept Rome Total War
Completing building exampleThe same principle holds true for completing building under construction: Note: You can only do this once per game session and the codes are case-sensitive.- process_cq Arretium
- process_cq Campus_Sarmatae
Result | Cheat Code |
Increase money by 20,000 [Note] | add_money 20000 |
10% cheaper units in campaign mode | gamestop or bestbuy |
40% bigger elephants in campaign mode | oliphaunt |
Walls fall down in siege in battle map mode | jericho |
Add / Decrease population to indicated city | add_population [city name] [-/number] |
Toggle fog of war | toggle_fow |
Give character the trait at indicated level | give_trait [character] [trait] [number] |
Complete all building in construction queue; can only be used once | process_cq [city name] |
Complete all military units in recruitment queue; can only be used once | process_rq [city name] |
Display help for desired command | [command]? |
Attacker or defender automatically wins next auto resolved battle | auto_win [attacker|defender] |
Creates a unit in the selected settlement or characters army with the stats you input | create_unit [settlement or character] [unit ID] [amount] [exp or armor or weapon] |
Lists all traits | list_traits |
Move indicated character to desired coordinates | move_character [name] [x,y] |
Give points for indicated character's trait | give_trait_points [character] [trait] [number] |
Force opponent to accept diplomatic proposal | force_diplomacy [accept|decline|off] |
General invincibile in combat | invulnerable_general [character] |
Changes date | date [year] |
Kill indicated character | kill_character [character] |
Change season | season [summer|winter] |
Capture indicated city | capture_settlement [city name] |
Toggle strategy map coastline display | toggle_coastlines |
Toggle tabbed output window display | toggle_tow |
Toggle camera restrictions | toggle_restrictcam |
Toggle underlay | toggle_underlay |
Toggle overlay | toggle_overlay |
Toggle everyone's spying ability to perfect and infinite range | toggle_perfect_spy |
Toggle building debug mode | building_debug |
Toggle display of simple performance times of game update vs. display | perf_times |
Toggle message collation (sets all factions) | message_collation_set |
Toggle show all messages to all factions | show_all_messages |
Toggle display of campaign map flowing water | toggle_flowing_water |
Toggle display of network stats | nw_stats |
Toggle pr mode | toggle_pr |
Give character an ancillary | give_ancillary |
Reset character to start of turn settings | character_reset |
Show cursor position and region ID | show_cursorstat |
Toggle the terrain to display various data sets; no parameter resets to normal | toggle_terrain |
Give character points for trait | give_trait_points |
List all available ancillaries | list_ancillaries |
Give the character movement points | mp [value] |
List all characters in the world or those belonging to a faction | list_characters |
Show landing positions available to the AI from a given region; default hides them | show_landings |
Apply filter to world map coastlines | filter_coastlines |
Set health of building of the specified type in a settlement | set_building_health [value] |
Set maximum speed of turn processing during AI round | ai_turn_speed [value] |
Set aerial map overlay depth bias for minimum zoom | amdb_min [value] |
Set aerial map overlay depth bias for maximum zoom | amdb_max [value] |
Set aerial map overlay offset towards camera | amdb_offset [value] |
Zoom to specified aerial map zoom | zoom [value] |
Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 | set_ranking_interval [value] |
Regenerate radar | regenerate_radar |
Adjust sea bed to specified height | adjust_sea_bed [value] |
Reload all vertex shaders | reload_shaders |
Reload all textures | reload_textures |
Fire | toggle_game_update [mt|toggle|reload|int] |
Force display reset cycle | reset_display |
Set diplomatic stance between the two factions | diplomatic_stance [value] |
Add all ancillary to the character info display | test_ancillary_localisation |
Ignite all piggy winks | burn_piggies_burn |
Test the event message specified in descr_event_enums.txt | test_message |
Display defensive terrain features | show_terrain_lines |
Clear all stacked messages | clear_messages |
List all units in an army | list_units |
Show victory message for faction for short or long campaign | victory |
Trigger advice | trigger_advice |
Damage wall of settlement | damage_wall [none|gate|breach] |
Open victory scroll declaring that the given faction is the victor | test_victory_scroll |
Trigger unit upgrade effect | upgrade_effect |
Force local player's alliance to win the battle | force_battle_victory |
Force local player's alliance to lose the battle | force_battle_defeat |
Output positions of all units in the battle to the specified file | output_unit_positions [filename] |
Show all valid processed paths in pathfinder | show_battle_paths |
Show all valid processed paths in pathfinder for specific unit given a unit ID | show_battle_paths_for_unit [value] |
Show the street plan for the settlement | show_battle_street_plan |
Display a marker at x, y for t seconds | show_battle_marker [value] |
Display a circle at x, y of r radius for t seconds | show_battle_circle [value] |
Remove faction from the game | kill_faction [value] |
Create diplomacy mission | diplomacy_mission |
create event at position | event [value] |
Switch player control to specified faction; old faction may not act correctly as AI faction | control [value] |
Create building of the specified type in a settlement | create_building [value] |
Disable AI | disable_ai |
Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given | halt_ai [value] |
Restarts an AI turn sequence | run_ai |
Under Creative Commons License: Attribution Non-Commercial No Derivatives
War Diplomacy By Other Means
About Rome: Total War
Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East. The player assumes control of one of three Roman families with eight other factions playable outside the main campaign. The main goal of the campaign is to become emperor of Rome by conquering fifty provinces with the support of the people before capturing Rome itself although a short campaign is also available wherein success depends on besting other factions in a race to seize control of 15 provinces.
At the campaign’s beginning the player must choose from the Julii, Brutii and Scipii families, each with their own advantages, specialities and controlled regions. Then the player must work on expanding his empire on the turn-based campaign map, settling any conflicts that arise by commanding vast armies in real-time 3D battles. Each faction’s leader and all their of-age male heirs are controllable and can be used either to govern cities or as generals of armies, providing their own unique abilities as well as a morale boost to soldiers under their command. Agents can also be hired, with their own specific abilities and ancillaries. Family members will develop traits depending on their actions during battles and the campaign map and these can have both negative and positive effects.
Rome Total War Force Diplomacy Mod
During the turn-based part of the game the player must manage diplomacy, develop infrastructure, recruit and move armies and keep public order in check by controlling tax rates and organising gladiatorial games. Players can build and upgrade a variety of buildings in their cities including buildings focussed on keeping the populous happy, such as amphitheatres and temples, buildings that improve a city’s economy and financial contributions, such as markets and buildings used to recruit and train new military unit types such as archery ranges and stables. The player’s empire can either be expanded by recruiting large armies in owned cities and utilising these, along with family-hired mercenaries to take control of enemy cities by force or through more diplomatic means such as offering an alliance via an agent. The more cities a player controls, the greater their geographical dominance and the more taxes they can garner from the increased population. However, the more cities a player controls, the more difficult they are to keep in check. Dissatisfied populaces may choose to rebel, relinquishing the player’s control of a city and creating a rebel army that will need to be quashed in order to retake the settlement.
The real-time battle system has been improved from previous titles in a number of ways. The campaign map and battle maps are now integrated; meaning that any environmental features present in the location the battle takes place in on the campaign map – such as snowy mountains – will be present in the battle and can be used to gain a military advantage. A wide variety of faction specific unit types ranging from cavalry through to archers and artillery. Each unit has their own special abilities, formations and weak points to be considered when devising and implementing tactics. Morale is also critical a critical aspect of units; when a unit’s morale drops too low it will rout in fear but if a brave and decisive general is nearby the unit’s morale will be bolstered, affording them a greater chance of success. A number of factors affect a unit’s morale level including fatigue, terrain type, and intimidation by enemy forces, the number of casualties sustained and whether they have a perceptible tactical advantage over their enemy.
There are also a number of historical battles such as the Siege of Sparta in 272 BC for the player to play through outside of the campaign. The player usually takes the side of the outnumbered or disadvantaged army and must fight hard in order to win.
Custom multiplayer battles can also be fought online.
The third title in the Total War series, Rome was released on 22nd September by the Creative Assembly and Activision.